Webinar 101 - Evidence-based Methods for Digital Learning Environments
Monday, March 28, 2011
11:00 am– 12:25 pm MST, Elluminate
Keynote presentation by Dr Ruth Colvin Clark

E-Learning offers the designer/developer a plethora of learning methods, including audio, animation, and simulations as well as still graphics, text, and traditional practice exercises. But many dollars are wasted on creating e-Learning that violates basic human learning psychology. Useful evidence suggesting how to best use instructional modes and methods is buried in technical reports typically inaccessible to busy practitioners. What does research evidence tell us about best practices for leveraging these features in ways that support human learning? Based on Ruth Clark’s best selling new book Evidence-based Training Methods, participants will get a quick look at the latest evidence around questions they face every day in e Learning design and development. 

In this session, you will confront two popular but unsubstantiated myths about e-learning and learn the core features of working memory that you must support during learning. Then you will apply evidence pointing to the best ways to use graphics, text, audio and practice in synchronous and asynchronous e-Learning. 

In this session, you will learn: 
  • The fads and facts behind learning styles and media effectiveness 
  • Three main features of working memory that you must accommodate in digital learning environments 
  • Proven methods to use graphics, text, and audio in digital learning 
  • Proven methods to promote engagement in working memory that leads to learning 

Audience: Intermediate designers and developers. Anyone with basic familiarity with either synchronous or asynchronous e-Learning will benefit.